R: Racing Evolution | |
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Developer(s) | Namco Bandai Games |
Publisher(s) | EU Electronic Arts JP/NA Namco Bandai Games |
Platform(s) | GameCube |
Release date(s) | JP November 27, 2003 NA December 9, 2003 EU April 2, 2004 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Not your ordinary racer, R: Racing Evolution (R レーシング エヴォリューション in Japan) features a story mode, in-game radio communications, and authentic licensed cars. R: Racing Evolution chronicles the intense competition and deep rivalries found only within the professional racing circuit. Upgrade and modify your vehicle to compete in five game modes, including Racing Life, Event Challenge, Time Attack, Arcade, and Versus. New features such as the Interactive Driver AI System and in-game radio communications bring players close to the racing action.
R: Racing Evolution has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with R: Racing Evolution since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-801 | Windows XP | Intel Pentium @ 3.2 GHz | NVIDIA GeForce GT 430 | Perfect, slight graphical artifacts | RacingFreak |